Install SaveFlow Lite
SaveFlow Lite is distributed as a Godot addon.
Which Package Should I Use?
| Package | Use it when | Includes |
|---|---|---|
| Godot Asset Library install | You are adding SaveFlow Lite to an existing project from inside Godot. | addons/saveflow_core and addons/saveflow_lite. |
saveflow-lite-vX.Y.Z-addons.zip | You want the release zip for an existing project. | Only the addon folders required by a game project. |
saveflow-lite-vX.Y.Z-addons-demo.zip | You want to open the demo project directly or study the recommended template scenes. | Addons, demo/saveflow_lite, and project.godot. |
| GitHub repository clone | You want docs source, release automation, or to inspect the public repository history. | The full public source mirror, including docs-site. |
For a game project, start with the Asset Library install or the addons zip.
Use the demo zip as a learning project, then copy only the scenes or patterns
you need.
Do not copy repository-only paths such as docs-site, tmp, .github, tests,
or release tooling into your game project.
Install From A Release Zip
- Download the latest
saveflow-lite-vX.Y.Z-addons.ziprelease. - Extract it into your Godot project root.
- Confirm these folders exist:
res://addons/saveflow_coreres://addons/saveflow_lite
- Confirm you did not create a nested folder such as
res://saveflow-lite/addons. - Open
Project > Project Settings > Plugins. - Enable
SaveFlow Lite.
The addons zip is also the shape expected by Godot Asset Library style installs:
the archive root is addons/, not a full demo project.
Install The Demo Build
Use saveflow-lite-vX.Y.Z-addons-demo.zip when you want the recommended
template and demo scenes in the same project.
That package includes:
- the plugin under
res://addons - the SaveFlow Lite demo scenes under
res://demo/saveflow_lite - the project file needed to open the demo directly in Godot
For a real project, start from the addon zip and copy only the demo scenes you want to study.
Do not copy docs-site into a game project. It is the Docusaurus source for
the public documentation site, not a Godot addon folder.
Open The Editor Tools
After enabling the plugin, use these editor entry points:
SaveFlow Settingsfor project-level save settings and setup health.- the
SaveFlowvalidator badge in the 2D/3D editor toolbar for current-scene warnings. - Source inspectors for local preview, ownership warnings, and quick fixes.
DevSaveManagerfor editor-time save/load testing while the game is running.SaveFlow Quick Accessfrom the editor tool menu for the recommended template, pipeline notifications demo, C# workflow demo, and core editor panels.
First Check
Before wiring gameplay, open SaveFlow Settings and confirm:
- the runtime is installed
- the save root is configured
- the save format is what you expect
- compatibility fields such as
game_version,data_version, andsave_schemaare visible
This is intentionally boring. A save system should become predictable before it becomes clever.
Open The Recommended Template
The main project workflow template lives at:
res://demo/saveflow_lite/recommended_template/scenes/project_workflow/recommended_project_workflow_main.tscn
Use it as the first scene to study because it shows the normal Godot workflow:
- a player controlled in a real scene
- manual save/load/delete slot interactions
- active slot behavior
- autosave/checkpoint behavior
- runtime coin/entity collection behavior
- screen-space save menu UI
If you are not sure which demo or case to open after that, read the Examples One-Page Starter.