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Install SaveFlow Lite

SaveFlow Lite is distributed as a Godot addon.

Which Package Should I Use?

PackageUse it whenIncludes
Godot Asset Library installYou are adding SaveFlow Lite to an existing project from inside Godot.addons/saveflow_core and addons/saveflow_lite.
saveflow-lite-vX.Y.Z-addons.zipYou want the release zip for an existing project.Only the addon folders required by a game project.
saveflow-lite-vX.Y.Z-addons-demo.zipYou want to open the demo project directly or study the recommended template scenes.Addons, demo/saveflow_lite, and project.godot.
GitHub repository cloneYou want docs source, release automation, or to inspect the public repository history.The full public source mirror, including docs-site.

For a game project, start with the Asset Library install or the addons zip. Use the demo zip as a learning project, then copy only the scenes or patterns you need. Do not copy repository-only paths such as docs-site, tmp, .github, tests, or release tooling into your game project.

Install From A Release Zip

  1. Download the latest saveflow-lite-vX.Y.Z-addons.zip release.
  2. Extract it into your Godot project root.
  3. Confirm these folders exist:
    • res://addons/saveflow_core
    • res://addons/saveflow_lite
  4. Confirm you did not create a nested folder such as res://saveflow-lite/addons.
  5. Open Project > Project Settings > Plugins.
  6. Enable SaveFlow Lite.

The addons zip is also the shape expected by Godot Asset Library style installs: the archive root is addons/, not a full demo project.

Install The Demo Build

Use saveflow-lite-vX.Y.Z-addons-demo.zip when you want the recommended template and demo scenes in the same project.

That package includes:

  • the plugin under res://addons
  • the SaveFlow Lite demo scenes under res://demo/saveflow_lite
  • the project file needed to open the demo directly in Godot

For a real project, start from the addon zip and copy only the demo scenes you want to study.

Do not copy docs-site into a game project. It is the Docusaurus source for the public documentation site, not a Godot addon folder.

Open The Editor Tools

After enabling the plugin, use these editor entry points:

  • SaveFlow Settings for project-level save settings and setup health.
  • the SaveFlow validator badge in the 2D/3D editor toolbar for current-scene warnings.
  • Source inspectors for local preview, ownership warnings, and quick fixes.
  • DevSaveManager for editor-time save/load testing while the game is running.
  • SaveFlow Quick Access from the editor tool menu for the recommended template, pipeline notifications demo, C# workflow demo, and core editor panels.

First Check

Before wiring gameplay, open SaveFlow Settings and confirm:

  • the runtime is installed
  • the save root is configured
  • the save format is what you expect
  • compatibility fields such as game_version, data_version, and save_schema are visible

This is intentionally boring. A save system should become predictable before it becomes clever.

The main project workflow template lives at:

res://demo/saveflow_lite/recommended_template/scenes/project_workflow/recommended_project_workflow_main.tscn

Use it as the first scene to study because it shows the normal Godot workflow:

  • a player controlled in a real scene
  • manual save/load/delete slot interactions
  • active slot behavior
  • autosave/checkpoint behavior
  • runtime coin/entity collection behavior
  • screen-space save menu UI

If you are not sure which demo or case to open after that, read the Examples One-Page Starter.