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SaveFlow Lite

Build save systems from the scene tree.

SaveFlow Lite organizes Godot save logic into explicit Sources, Scopes, slot metadata, runtime entity collections, and C# typed-state helpers.

Scene-authored

Put save ownership where Godot developers can see it: Sources, Scopes, factories, and pipeline signal nodes in the scene tree.

Typed by default

Use typed GDScript data, C# typed state, and slot metadata helpers instead of spreading string-key dictionaries across gameplay code.

Lite boundary

Lite owns the baseline save graph, correctness, diagnostics, and practical workflows. Pro will own orchestration, migration, cloud, storage profiles, reference repair, and seamless saves.