Scene-authored
Put save ownership where Godot developers can see it: Sources, Scopes, factories, and pipeline signal nodes in the scene tree.
SaveFlow Lite organizes Godot save logic into explicit Sources, Scopes, slot metadata, runtime entity collections, and C# typed-state helpers.
Put save ownership where Godot developers can see it: Sources, Scopes, factories, and pipeline signal nodes in the scene tree.
Use typed GDScript data, C# typed state, and slot metadata helpers instead of spreading string-key dictionaries across gameplay code.
Lite owns the baseline save graph, correctness, diagnostics, and practical workflows. Pro will own orchestration, migration, cloud, storage profiles, reference repair, and seamless saves.